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fix even more buggy shit

master
Wesley Kerfoot 3 years ago
parent
commit
00e191f70f
  1. 4
      src/gamepkg/gui.nim

4
src/gamepkg/gui.nim

@ -147,8 +147,7 @@ proc getTilePos(mouseX: int, mouseY: int, board: Board): int =
# Do search for the tile x and y coordinates using intervals
# Return position in the set of tiles
const boardLength = (gameConf.boxStride+gameConf.boardOffset.int) * (gameConf.rowSize - 1) # How long is a side of the board
if mouseX.float32 > (boardLength + gameConf.borderWidth) or mouseY.float32 > (boardLength + gameConf.borderWidth):
if mouseX.float32 > board.xIntervals[^1].h or mouseY.float32 > board.yIntervals[^1].h:
return -1
if mouseX < gameConf.boardOffset or mouseY < gameConf.boardOffset:
@ -156,6 +155,7 @@ proc getTilePos(mouseX: int, mouseY: int, board: Board): int =
let x: int = board.xIntervals.binarySearch(mouseX, comparator) - 1
let y: int = board.yIntervals.binarySearch(mouseY, comparator) - 1
return (y*gameConf.rowSize) + x
proc drawTile(heightPos: int, widthPos: int, state: TileState, reveal: bool = false): Tile =

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