A simple 2D graphics renderer written in C, written using XCB and GLX
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#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include <X11/Xlib-xcb.h> /* for XGetXCBConnection, link with libX11-xcb */
#include <X11/Xlib.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <xcb/xcb.h>
xcb_window_t
getWindow(xcb_connection_t*,
xcb_colormap_t,
int,
xcb_screen_t*,
uint16_t,
uint16_t);
xcb_colormap_t
getColorMap(xcb_connection_t*,
xcb_screen_t*,
int);
GLXContext
getGLXContext(Display*,
GLXFBConfig);
/*
Attribs filter the list of FBConfigs returned by glXChooseFBConfig().
Visual attribs further described in glXGetFBConfigAttrib(3)
*/
static int visual_attribs[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
//GLX_SAMPLE_BUFFERS , 1,
//GLX_SAMPLES , 4,
None
};
/* Macro definition to parse X server events
* The ~0x80 is needed to get the lower 7 bits
*/
#define RECEIVE_EVENT(ev) (ev->response_type & ~0x80)
void draw(uint16_t height,
uint16_t width) {
// Draw a Red 1x1 Square centered at origin
glBegin(GL_QUADS); // Each set of 4 vertices form a quad
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.5f, -0.5f); // x, y
glVertex2f( 0.5f, -0.5f);
glVertex2f( 0.5f, 0.5f);
glVertex2f(-0.5f, 0.5f);
glEnd();
glFlush(); // Render now
}
static struct timespec
genSleep(time_t sec,
long nanosec) {
struct timespec t;
t.tv_sec = sec;
t.tv_nsec = nanosec;
return t;
}
int
message_loop(Display *display,
xcb_connection_t *xcb_display,
xcb_window_t window,
xcb_screen_t *screen,
GLXDrawable drawable) {
int running = 1;
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
GLint x_offset = 0;
/* Used to handle the event loop */
struct timespec req = genSleep(0, 20000000);
struct timespec rem = genSleep(0, 0);
xcb_expose_event_t *expose;
uint16_t window_height = screen->height_in_pixels;
uint16_t window_width = screen->width_in_pixels;
int exposed = 0;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
while (running) {
/* Poll for events */
xcb_generic_event_t *event = xcb_poll_for_event(xcb_display);
if (event != NULL) {
switch (RECEIVE_EVENT(event)) {
case XCB_KEY_PRESS:
/* Quit on key press */
// running = 0;
break;
case XCB_EXPOSE:
expose = (xcb_expose_event_t *)event;
window_height = expose->height;
window_width = expose->width;
printf("Got expose event\n");
exposed = 1;
break;
default:
break;
}
free(event);
}
if (exposed) {
draw(window_width, window_height);
/* This is where the magic happens */
/* This call will NOT block.*/
/* It will be sync'd with vertical refresh */
glXSwapBuffers(display, drawable);
nanosleep(&req, &rem);
}
}
return 0;
}
int
setup_message_loop(Display* display,
xcb_connection_t *xcb_display,
int default_screen,
xcb_screen_t *screen) {
int visualID = 0;
uint16_t width = screen->width_in_pixels;
uint16_t height = screen->height_in_pixels;
/* Query framebuffer configurations that match visual_attribs */
GLXFBConfig *fb_configs = 0;
int num_fb_configs = 0;
fb_configs = glXChooseFBConfig(display,
default_screen,
visual_attribs,
&num_fb_configs);
if (!fb_configs || num_fb_configs == 0) {
fprintf(stderr, "glXGetFBConfigs failed\n");
return -1;
}
printf("Found %d matching FB configs\n", num_fb_configs);
/* Select first framebuffer config and query visualID */
GLXFBConfig fb_config = fb_configs[0];
/* This will write the visualID */
glXGetFBConfigAttrib(display, fb_config, GLX_VISUAL_ID , &visualID);
/* Create XIDs for colormap and window */
/* This is how we can use the Xlib GLX functions */
/* Since these XIDs are transferrable between xcb and xlib */
xcb_colormap_t colormap = getColorMap(xcb_display, screen, visualID);
xcb_window_t window = getWindow(xcb_display,
colormap,
visualID,
screen,
width,
height);
/* NOTE: window must be mapped before glXMakeContextCurrent */
xcb_map_window(xcb_display, window);
/* Create GLX Window */
GLXContext context = getGLXContext(display, fb_config);
/* This is going to be our backbuffer */
GLXDrawable drawable = 0;
GLXWindow glxwindow =
glXCreateWindow(
display,
fb_config,
window,
0);
if (!window) {
xcb_destroy_window(xcb_display, window);
glXDestroyContext(display, context);
fprintf(stderr, "glXDestroyContext failed\n");
return -1;
}
drawable = glxwindow;
/* make OpenGL context current */
/* This will allow us to write to it with the GLX functions */
/* https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXMakeContextCurrent.xml */
if (!glXMakeContextCurrent(display,
drawable,
drawable,
context)) {
xcb_destroy_window(xcb_display, window);
glXDestroyContext(display, context);
fprintf(stderr, "glXMakeContextCurrent failed\n");
return -1;
}
/* run message loop */
int retval = message_loop(display,
xcb_display,
window,
screen,
drawable);
/* Cleanup */
glXDestroyWindow(display, glxwindow);
xcb_destroy_window(xcb_display, window);
glXDestroyContext(display, context);
return retval;
}
GLXContext
getGLXContext(Display *display,
GLXFBConfig fb_config) {
/* Create GLX Window */
GLXContext context;
/* Create OpenGL context */
/* Display* dpy
* GLXFBConfig config
* int render_type
* GLXContext share_list
* Bool direct (indicates we want direct rendering)
*/
context = glXCreateNewContext(display,
fb_config,
GLX_RGBA_TYPE,
0,
True);
if (!context) {
fprintf(stderr, "glXCreateNewContext failed\n");
exit(1);
}
return context;
}
xcb_colormap_t
getColorMap(xcb_connection_t *xcb_display,
xcb_screen_t *screen,
int visualID) {
/* Create XID's for colormap and window */
xcb_colormap_t colormap = xcb_generate_id(xcb_display);
/* Create colormap */
xcb_create_colormap(
xcb_display,
XCB_COLORMAP_ALLOC_NONE,
colormap,
screen->root,
visualID
);
return colormap;
}
xcb_window_t
getWindow(xcb_connection_t *xcb_display,
xcb_colormap_t colormap,
int visualID,
xcb_screen_t *screen,
uint16_t width,
uint16_t height) {
xcb_window_t window = xcb_generate_id(xcb_display);
/* Create window */
uint32_t eventmask = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_KEY_PRESS;
uint32_t valuelist[] = { eventmask, colormap, 0 };
uint32_t valuemask = XCB_CW_EVENT_MASK | XCB_CW_COLORMAP;
xcb_create_window(
xcb_display,
XCB_COPY_FROM_PARENT,
window,
screen->root,
0, 0, /* x y */
width, height, /* width height */
0, /* border width */
XCB_WINDOW_CLASS_INPUT_OUTPUT,
visualID,
valuemask,
valuelist
);
return window;
}
Display*
getDisplay() {
Display *display;
if (display == NULL) {
fprintf(stderr, "Could not open the display! :(\n");
exit(1);
}
/* Open Xlib Display */
return XOpenDisplay(0);
}
xcb_connection_t*
getXCBDisplay(Display *x_display) {
/* Get the XCB connection from the display */
/* See https://xcb.freedesktop.org/MixingCalls/ */
xcb_connection_t *xcb_display = XGetXCBConnection(x_display);
if (!xcb_display) {
XCloseDisplay(x_display);
fprintf(stderr, "Can't get xcb connection from display\n");
exit(1);
}
return xcb_display;
}
xcb_screen_t*
getScreen(xcb_connection_t *xcb_display,
int default_screen) {
/* Find XCB screen */
xcb_screen_t *screen = 0;
/* Create an iterator of all available screens */
xcb_screen_iterator_t screen_iter;
screen_iter = xcb_setup_roots_iterator(xcb_get_setup(xcb_display));
int screen_num = default_screen;
printf("%d\n", screen_num);
/* Handle multiple screens */
/* We want screen number 0 */
while (screen_iter.rem && screen_num > 0) {
printf("%d\n", screen_num);
screen_num--;
xcb_screen_next(&screen_iter);
}
return screen_iter.data;
}
int
main(void) {
Display *display = getDisplay();
/* Get the XCB connection from the display */
xcb_connection_t *xcb_display = getXCBDisplay(display);
/* Acquire event queue ownership */
/* See https://xcb.freedesktop.org/MixingCalls/ for why this is needed */
XSetEventQueueOwner(display, XCBOwnsEventQueue);
int default_screen = DefaultScreen(display);
xcb_screen_t *screen = getScreen(xcb_display, default_screen);
/* Initialize window and OpenGL context, run main loop and deinitialize */
int retval = setup_message_loop(display,
xcb_display,
default_screen,
screen);
/* Cleanup */
XCloseDisplay(display);
return retval;
}