A Very Simple X11 Window Manager
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78 lines
2.6 KiB

import x11/xlib, x11/xutil, x11/x, x11/keysym
proc getDisplay : PDisplay =
result = XOpenDisplay(nil)
if result == nil:
quit("Failed to open display")
proc grabMouse(display : PDisplay, button : int) =
discard XGrabButton(display,
button.cuint,
Mod1Mask.cuint,
DefaultRootWindow(display),
1.cint,
ButtonPressMask or ButtonReleaseMask or PointerMotionMask,
GrabModeAsync,
GrabModeAsync,
None,
None)
proc grabKeys(display : PDisplay) =
let keyModifier = "F1"
discard XGrabKey(display,
XKeySymToKeyCode(display,
XStringToKeySym(keyModifier.cstring)).cint,
Mod1Mask.cuint or Mod2Mask.cuint,
DefaultRootWindow(display),
1.cint,
GrabModeAsync.cint,
GrabModeAsync.cint)
when isMainModule:
var start : TXButtonEvent
var ev : TXEvent
var attr : TXWindowAttributes
let display = getDisplay()
display.grabKeys
display.grabMouse(1)
display.grabMouse(3)
start.subWindow = None
while true:
# TODO refactor using XPending or XCB?
discard XNextEvent(display, ev.addr)
# subwindow is because we grabbed the root window
# and we want events in its children
if (ev.theType == KeyPress) and (ev.xKey.subWindow != None):
discard XRaiseWindow(display, ev.xKey.subWindow)
elif (ev.theType == ButtonPress) and (ev.xButton.subWindow != None):
discard XGetWindowAttributes(display, ev.xButton.subWindow, attr.addr)
start = ev.xButton
elif (ev.theType == MotionNotify) and (start.subWindow != None):
# Discard any following MotionNotify events
# This avoids "movement lag"
while display.XCheckTypedEvent(MotionNotify, ev.addr) != 0: continue
var xDiff : int = ev.xButton.xRoot - start.xRoot
var yDiff : int = ev.xButton.yRoot - start.yRoot
discard XMoveResizeWindow(display,
start.subWindow,
attr.x + (if start.button == 1: xDiff else: 0).cint,
attr.y + (if start.button == 1: yDiff else: 0).cint,
max(1, attr.width + (if start.button == 3: xDiff else: 0)).cuint,
max(1, attr.height + (if start.button == 3: yDiff else: 0)).cuint)
elif ev.theType == ButtonRelease:
start.subWindow = None
else:
continue